The left time is the normal staff ghost time - the right time is the expert staff ghost time. If you think you're up to beat it, go ahead.īelow are the times for the normal staff ghost and expert staff ghost.
On Time Trial mode, if you set a certain time on the course, you will unlock a special staff ghost that has a really good course time. Win every single Grand Prix cup and you'll be greeted by another neat group shot of your Mii, this time hanging out with all 24 fellow characters in the game. After the credits you'll be greeted by a victory photo of your Mii hanging out track-side with Mario and Peach which you can then save to your Wii's Message Board and send to your friends. Unlock 12 expert ghost data records in Time Trial modeĮarn a trophy in every cup for any one class. Unlock an expert staff ghost data record in Time Trial modeĮarn at least a 1-star ranking in all 150cc Retro cups
Thanks for the help even if you don't know or answer.Earn at least a 1-star rank in all 50cc Retro CupsĪttain at least a 1 star rank in all 100cc Wii Grand Prix cups I feel it has something to do with these mubin and smubin files I have no access to converting as far as I know. (Someone changing it to Master Sword and PAraglider) but I have no idea. OH OH OH! Before I forget! Do you have any clue how one would go about modifying chest contents? I just want to modify what is in the starting chests of BotW. Unless their are microscopic words between each space.
:/ So I'm doing my best to just focus on one smaller thing at a time.īut how much head scratching I am doing just figuring out how the cloud Strife Mods, Linkle and other well made mods were even made with all of these problems that seem to simply be random even though I am following the tutorial EXACTLY. Is this just a model viewer so I can see the animation of the BFRES or something BEFORE it goes into Breath of the Wild?Īlso I am aware that this is probably not really much of the place to ask for such lengthy help.
I want to make sure I can use them before I waste my time with inferior methods unless I have to just to mod BotW.Īlways a huge help, aren't you? I bet only fortunate souls stumble upon you. O-o? I ran into that problem and just completely stopped that tutorial.
One part it says "Add a Skin Modifier and select Add" and then it is just auto-rigged somehow.
Not sure how to rig with 3DS Max and although to tutorial tells you. Then, as a rigged model with UV maps and textures, brought it over as a general filetype (.obj, etc.) and replaced the original files. fbx, etc.) model and put it in my own program. I am assuming the problems I am facing is I gabbed my (.obj. Can move my model properly and all, though. I notice when importing models into 3DS Max that is rigged the bones are not labeled as real bones despite them working the same way._. Made the dope.csv and used the BFRES_Vertex.py script and bam. I made sure the polygon count is correct. but THIS technical setback leads to my question: Could I rig in my own program? Just like Blender but 3DS Max is better in every way than Blender and 3DS Max is obsolete since the same company released Autodesk Maya._.) I understand not everyone can afford a program that is most useful for rigging and etc. (3DS Max isn't free and gets the job done. But sadly since modders like to be user-friendly they create their scripts and tools around tool-lacking freeware applications such as Blender and 3DS Max. One day.) I use professional programs unlike trash Blender and irrelevant 3DS Max that is completely bested by Autodesk Maya and. I'm a professional game developer so I rig, UV Map, model and animate from scratch.
But the problem is BotW models (Link.sbfres) has a model cut up. Says to rig your characters, blablabla.įirst of all my goal is just to get a custom model that is RIGGED in BotW. Gamebanana had the Mario Kart 8 Tutorial for modding.